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games-fps/kmquake2

Enhanced Quake 2 engine with Lazarus mod support

Screenshots

  • kmquake2-0.19.2-r1
    ~amd64 ~x86
    alsa audacious cdinstall cdsound debug dedicated demo dga maps +models mods opengl oss custom-cflags sdl textures

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    Overlay: roslin (layman)

USE Flags

alsa
Global: Adds support for media-libs/alsa-lib (Advanced Linux Sound Architecture)
audacious
Global: enable monitoring of music played by media-sound/audacious
cdinstall
Global: Copies files from the CD rather than asking the user to copy them, mostly used with games
cdsound
Global: Enables using CD audio in the engine
debug
Global: Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see http://www.gentoo.org/proj/en/qa/backtraces.xml
dedicated
Global: Adds support for dedicated game servers (some packages do not provide clients and servers at the same time)
demo
Global: Use the demo data instead of the full game
dga
Global: Adds DGA (Direct Graphic Access) support for X
maps
Global: Install the community map pack
+models
* This flag is undocumented *
mods
Global: Build support for the quake2 mission packs
opengl
Global: Adds support for OpenGL (3D graphics)
oss
Global: Adds support for OSS (Open Sound System)
custom-cflags
Global: Build with user-specified CFLAGS (unsupported)
sdl
Global: Adds support for Simple Direct Layer (media library)
textures
Global: Install and setup the updated textures